VESSEL GAme iTEm UI

Project Overview

VESSEL is a isometric procedurally generated roguelike set in a far distant, post-apocalyptic alien world.

My team (Lou Thompson (Project Manager, Lead Programmer), Ronan Hickey (Character Artist), Will Thompson (Level Design, Character Artist) and are currently working on this as a hobby project, and are still in early development. Below are some of the examples of the UI designs I’ve been working on for the item system. This page will be continually updated with more info about the project as it progresses.

 

My Role

UX/UI Designer, Composer, Animator

Duration

Ongoing

Tools

Miro, Figma, Aseprite, FL Studio, FMOD, Unity

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COOP145 Project Proposal - Grant Proposal for The Ontario Cooperative Association