VESSEL GAme iTEm UI
Project Overview
VESSEL is a isometric procedurally generated roguelike set in a far distant, post-apocalyptic alien world.
My team (Lou Thompson (Project Manager, Lead Programmer), Ronan Hickey (Character Artist), Will Thompson (Level Design, Character Artist) and are currently working on this as a hobby project, and are still in early development. Below are some of the examples of the UI designs I’ve been working on for the item system. This page will be continually updated with more info about the project as it progresses.
My Role
UX/UI Designer, Composer, Animator
Duration
Ongoing
Tools
Miro, Figma, Aseprite, FL Studio, FMOD, Unity